package game.tileMap.model.vo
{
	import flash.events.EventDispatcher;
	import flash.geom.Point;
	
	import game.tileMap.model.vo.Character;
	

	public class Unit extends Character
	{
		/**
		 *移动类型 
		 */		
		public var moveType:int;
		public var moveP:int;
		/**
		 *行动结束标志 
		 */		
		public var isEnd:Boolean
		/**
		 *阵营 
		 */		
		public var camp:int;
		public var classId:String;
		public function Unit()
		{
			moveType=1;
			moveP=4;
			
		}
		
		
		override public function endMove():void{
			isEnd=true;
			
		}
	
		
		/**
		 *攻击范围 
		 * @return 
		 * 
		 */		
		public function get atkR():int{
			
			return 2;
		}
	}
}